Display Name = "Corridor of Chaos"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 387, 30, 5, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([253, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1142, 0, 2, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now, let's go to the world of the Dark Goddess!"])
      ShowText(["They might suddenly attack us, so stay alert..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm ready... Let's go!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We're finally about to enter the Monster Realm ruled by the Dark Goddess."])
      ShowText(["Feeling tense, we step into the magic circle..."])
      ControlSwitches([100, 100, 1])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([60])
      ControlSwitches([5359, 5359, 0])
      ControlVariables([57, 57, 0, 0, 1558])
      TransferPlayer([0, 544, 17, 9, 6, 2])
      ConditionalBranch([4, 233, 0])
        ShowTextAttributes(["mefist_fc1", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["This is..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 391, 0])
        ShowTextAttributes(["mefist_fc2", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["This is..."])
        Empty([])
      BranchEnd([])
      FadeinScreen([])
      Wait([60])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["So this is the world of the Dark Goddess..."])
      ConditionalBranch([4, 36, 0])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina-chan>"])
        ShowText(["The snow is so beautiful~♪"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We're surrounded by a snowy landscape, and there is no sign of any living creatures, let alone enemies."])
      ShowText(["This is supposed to be the Hellgondo continent of the Monster Realm..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["There don't seem to be any enemies in sight."])
      ShowText(["No ambush is one thing, but that there's not even a single guard makes it unsettling."])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["The snow is covering everything, it's so beautiful."])
      ShowText(["In our world, this place was a devastated scene..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is not the time for sightseeing, Sonya."])
      ShowText(["We have an important mission."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now then... Raphaela, can you hear me?"])
      ShowText(["You must be monitoring us from the Angelic Dominion, right?"])
      Wait([30])
      ShowTextAttributes(["rafaera_fc1", 1, 0, 2])
      ShowText(["\\n<Raphaela>"])
      ShowText(["Of course, I can hear you."])
      ShowText(["It seems you have safely arrived in the Monster Realm."])
      ShowTextAttributes(["rafaera_fc1", 1, 0, 2])
      ShowText(["\\n<Raphaela>"])
      ShowText(["Even so, Luka's abilities are extraordinary..."])
      ShowText(["You were able to obtain the coordinates so smoothly."])
      ShowTextAttributes(["rafaera_fc1", 1, 0, 2])
      ShowText(["\\n<Raphaela>"])
      ShowText(["However, that area is too small to transfer the entire army..."])
      ShowText(["You'll need to move to a larger plain."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Understood..."])
      ShowText(["Let's move around and find a larger plain."])
      ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
      ShowText(["\\n<Raphaela>"])
      ShowText(["You are in enemy territory...and near the Dark Goddess' stronghold."])
      ShowText(["Please be very careful... I'll excuse myself for now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The communication with Raphaela has been cut off..."])
      Wait([30])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Goodness, they have a lot of demands."])
      ShowText(["Let's move on then..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In our world, the Hellgondo continent has many plains..."])
      ShowText(["I wonder if it's the same in this world."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I don't think the terrain itself has changed much..."])
      ShowText(["But since we're in enemy territory, we must remain vigilant."])
      ConditionalBranch([4, 383, 0])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>"])
        ShowText(["Leave protecting Ilias to me!"])
        ShowText(["With my spear, I won't let any threat come close."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 34, 0])
        ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
        ShowText(["\\n<Micaela-chan>"])
        ShowText(["I wonder what kind of enemies will appear... I'm a bit excited."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At last, we set foot into the world of the Dark Goddess."])
      ShowText(["I hope we quickly find terrain suitable for transferring the army..."])
      ControlVariables([1142, 1142, 0, 0, 3])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ControlSwitches([100, 100, 1])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([60])
      ControlVariables([1002, 1002, 0, 0, 71])
      ControlVariables([57, 57, 0, 0, 1558])
      TransferPlayer([0, 544, 17, 9, 6, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([57, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
